AMD has detailed its new TressFX technology aimed to create much more realistic hair in games. The new technology will debut in Tomb Raider 2013, making the hair of Lara Croft impressively more realistic.
According to the AMD blog that explains TressFX, it uses DirectCompute to unlock the processing capabilities of GCN architecture and is based on AMD’s previous work on Order Independent Transparency (OIT), a method that makes use of Per-Pixel Linked-List (PPLL) data structures to manage rendering complexity and memory usage. The new TressFX for Hair has been developed in collaboration between AMD and Crystal Dynamic in order to bring quite an improvement to hair rendering and physics.
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